The 5degrees Journey

hey Guys, good times! This is the first framework for the journey documentation.

Ive used a linear structure-time- (sorry Alan, not very Masterial I know) for now. I will try and design a way to communicate the information in a direct and nonlinear way.

 There are some gaps, I know. Im going to need everybody’s input here to complete the picture. I think we should focus on:

  1. What went wrong. Why.
  2. What went right. Why.
  3. How would we do it better next time.

JOURNEY

Defining the Team Structure:

  • Group based on positive work dynamic and not common area of interest.

Defining the Team Direction:

  • Finding differences, trying to combine them (non-linear narrative, immersive environment, collaborative networking).
  • Finding a unifying purpose: Social Change.
  • Writing Team Vision, Purpose.

Defining the Team Rules:

  • Writing Team protocol, signed.

Defining Project:

  • Indecision between two areas: Travel—Immigration
  • Travel chosen
  • Writing Items- what, why, who and notes.

(too early to determine the what. Narrowed down the who: (F.I.T and Local inhabitants))

Project Scoping:

  • Contextual Research (web 2.0 travel, technology, RCA exhibition)
  • Target audience research (online questionnaire  -travellers needs/wants)

Concept development:

  • Online Brainstorming(failed)
  • Studio Brainstorming(success)
  • Evaluation (criteria) -contextual research- 6 ideas.
  • Concept testing: 4 scenarios→ focus group+quesitonaire
  • Writing Concept Statement

Timetable 1 :( Marcela)

  • Project production overview


Defining Roles:

  • Initial roles :P M: Marcela, Usability:June, Interface: Da Wei, Concept Development/?:Siddhi ?:Sheng
  • Change of Managerial Role.-Confusion with overlapping roles, Time Wasted.
  • Final Roles: PM: Sheng, Interface: Da Wei, Usability:June, Concept design/User experience design: Siddhi, Interaction Design:Marcela.

PRODUCTION

Interface Design:

  • Content design.
  • Website structure.
  • Modifications.

Interaction Design:

  • Flow Chart
  • Modifications
  • Content Design

Local Users Survey

  • (late, forgot to research local users)

Audio User Experience Design:

  • Talk with Gavin O’Caroll (narrative structure)
  • Talk with Tassos Stevens and Annette (urban game developers)
  • Interview with Alex Fleetwood (hide and seak)
  • Interaction Design
  • Narrative design
  • Scripting
  • Recording
  • Modification

Timetable 2: (Sheng)

  • Project Overview

Promotional Video Production:

  • Storyboarding
  • Shooting
  • Animation
  • Editing

Website prototype testing 1 and 2
Audio journey testing 1, 2 and 3



The Quest for an Angel Coder….to be continued

August 29, 2007. Journey. 1 comment.