The 5degrees Journey
hey Guys, good times! This is the first framework for the journey documentation.
Ive used a linear structure-time- (sorry Alan, not very Masterial I know) for now. I will try and design a way to communicate the information in a direct and nonlinear way.
There are some gaps, I know. Im going to need everybody’s input here to complete the picture. I think we should focus on:
- What went wrong. Why.
- What went right. Why.
- How would we do it better next time.
JOURNEY
Defining the Team Structure:
- Group based on positive work dynamic and not common area of interest.
Defining the Team Direction:
- Finding differences, trying to combine them (non-linear narrative, immersive environment, collaborative networking).
- Finding a unifying purpose: Social Change.
- Writing Team Vision, Purpose.
Defining the Team Rules:
- Writing Team protocol, signed.
Defining Project:
- Indecision between two areas: Travel—Immigration
- Travel chosen
- Writing Items- what, why, who and notes.
(too early to determine the what. Narrowed down the who: (F.I.T and Local inhabitants))
Project Scoping:
- Contextual Research (web 2.0 travel, technology, RCA exhibition)
- Target audience research (online questionnaire -travellers needs/wants)
Concept development:
- Online Brainstorming(failed)
- Studio Brainstorming(success)
- Evaluation (criteria) -contextual research- 6 ideas.
- Concept testing: 4 scenarios→ focus group+quesitonaire
- Writing Concept Statement
Timetable 1
Marcela)
- Project production overview
Defining Roles:
- Initial roles
M: Marcela, Usability:June, Interface: Da Wei, Concept Development/?:Siddhi ?:Sheng - Change of Managerial Role.-Confusion with overlapping roles, Time Wasted.
- Final Roles: PM: Sheng, Interface: Da Wei, Usability:June, Concept design/User experience design: Siddhi, Interaction Design:Marcela.
PRODUCTION
Interface Design:
- Content design.
- Website structure.
- Modifications.
Interaction Design:
- Flow Chart
- Modifications
- Content Design
Local Users Survey
- (late, forgot to research local users)
Audio User Experience Design:
- Talk with Gavin O’Caroll (narrative structure)
- Talk with Tassos Stevens and Annette (urban game developers)
- Interview with Alex Fleetwood (hide and seak)
- Interaction Design
- Narrative design
- Scripting
- Recording
- Modification
Timetable 2: (Sheng)
- Project Overview
Promotional Video Production:
- Storyboarding
- Shooting
- Animation
- Editing
Website prototype testing 1 and 2
Audio journey testing 1, 2 and 3
The Quest for an Angel Coder….to be continued