The 5degrees Journey
hey Guys, good times! This is the first framework for the journey documentation.
Ive used a linear structure-time- (sorry Alan, not very Masterial I know) for now. I will try and design a way to communicate the information in a direct and nonlinear way.
There are some gaps, I know. Im going to need everybody’s input here to complete the picture. I think we should focus on:
- What went wrong. Why.
- What went right. Why.
- How would we do it better next time.
JOURNEY
Defining the Team Structure:
- Group based on positive work dynamic and not common area of interest.
Defining the Team Direction:
- Finding differences, trying to combine them (non-linear narrative, immersive environment, collaborative networking).
- Finding a unifying purpose: Social Change.
- Writing Team Vision, Purpose.
Defining the Team Rules:
- Writing Team protocol, signed.
Defining Project:
- Indecision between two areas: Travel—Immigration
- Travel chosen
- Writing Items- what, why, who and notes.
(too early to determine the what. Narrowed down the who: (F.I.T and Local inhabitants))
Project Scoping:
- Contextual Research (web 2.0 travel, technology, RCA exhibition)
- Target audience research (online questionnaire -travellers needs/wants)
Concept development:
- Online Brainstorming(failed)
- Studio Brainstorming(success)
- Evaluation (criteria) -contextual research- 6 ideas.
- Concept testing: 4 scenarios→ focus group+quesitonaire
- Writing Concept Statement
Timetable 1
Marcela)
- Project production overview
Defining Roles:
- Initial roles
M: Marcela, Usability:June, Interface: Da Wei, Concept Development/?:Siddhi ?:Sheng - Change of Managerial Role.-Confusion with overlapping roles, Time Wasted.
- Final Roles: PM: Sheng, Interface: Da Wei, Usability:June, Concept design/User experience design: Siddhi, Interaction Design:Marcela.
PRODUCTION
Interface Design:
- Content design.
- Website structure.
- Modifications.
Interaction Design:
- Flow Chart
- Modifications
- Content Design
Local Users Survey
- (late, forgot to research local users)
Audio User Experience Design:
- Talk with Gavin O’Caroll (narrative structure)
- Talk with Tassos Stevens and Annette (urban game developers)
- Interview with Alex Fleetwood (hide and seak)
- Interaction Design
- Narrative design
- Scripting
- Recording
- Modification
Timetable 2: (Sheng)
- Project Overview
Promotional Video Production:
- Storyboarding
- Shooting
- Animation
- Editing
Website prototype testing 1 and 2
Audio journey testing 1, 2 and 3
The Quest for an Angel Coder….to be continued
Julia replied:
I see that your online brainstorming failed. What program were you using? I find online brainstorming most effective when everyone is doing it at the same time– it creates the same excitement you would have if you were in the same room. If you are interested in trying it again http://www.brainreactions.net has both private and public forums for group brainstorming. Just a suggestion. good luck on your goal!
August 29, 2007 at 10:02 pm. Permalink.