Alex Fleetwood Notes.

Resume of interview.

Urban Game design methodology

  1. How do we control this game in a public environment?
  2. Can we make the game self-policing?
  3. In what ways will players interact with the public, and how can we make these interactions positive?
  4. What is the narrative of our game?
  5. How do players’ expectations (paranoia, enthusiasm, imagination) affect their game experience?
  6. How much is the narrative of the game pre-set?
  7. What are the outcomes of the game?
  8. How can players record their experiences?
  9. Keep barriers of entry as low as possible.
  10. Successful urban games evolve naturally out of simple rulesets, transforming players’ urban experience as they go.
  11. Narrative helps players project beyond their usual understanding of the use of a public space.
  12. Feeling uneasy can be a really good part of playing an urban game – nerves, uncertainty are big adrenaline drivers and heighten experience.
  13. Avoid the wrong kind of conflict during the game.
  14. Officials and security personnel could easily seize upon the “passenger rebellion” narrative as an excuse to give you hassle.

August 20, 2007. user experience design.

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