Alex Fleetwood Notes.
Resume of interview.
Urban Game design methodology
- How do we control this game in a public environment?
- Can we make the game self-policing?
- In what ways will players interact with the public, and how can we make these interactions positive?
- What is the narrative of our game?
- How do players’ expectations (paranoia, enthusiasm, imagination) affect their game experience?
- How much is the narrative of the game pre-set?
- What are the outcomes of the game?
- How can players record their experiences?
- Keep barriers of entry as low as possible.
- Successful urban games evolve naturally out of simple rulesets, transforming players’ urban experience as they go.
- Narrative helps players project beyond their usual understanding of the use of a public space.
- Feeling uneasy can be a really good part of playing an urban game – nerves, uncertainty are big adrenaline drivers and heighten experience.
- Avoid the wrong kind of conflict during the game.
- Officials and security personnel could easily seize upon the “passenger rebellion” narrative as an excuse to give you hassle.
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