Update on the last two days
Having, designed scripted, recorded and tested the audio these conclusions were attanined:
The timing was way off
- Remeasured it today with markers and milestones.
- Use of stop points to gather slow walkers (possible interview site).
- Possibility of using the pause button and getting users to simultaneously restart.
The instructions were too vage and didnt stand out
- Need to higlight instructions from narration (beep).
- Need to repeat instructions.
- Need to warn in advance.
- Reassure the user that they are on the right path.
- Use visible landmarks to guide.
The intro was too long
- Reduce the length by cutting out Peter Greenfields dialog.
- Encourage team awareness and physical exercise from the start.
The story line generates interest
- Build on it by adding “conspiracy theories” and mixed reality info.
The interviews are too sudden and too many
- Introduce the speakers.
- Relate the interviews to the space.
- Make them more part of the story.
Gun fight is fun but limited interaction
- Add elements of tactics, little tasks such as cover, duck surveilance…
No speaking= low social exchange
- Take one earphone off and give instructions for oral dialogue
Tomorrow I will design the interaction and re-right the script, huff…
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