Update on the last two days

Map

Having, designed scripted, recorded and tested the audio these conclusions were attanined:

The timing was way off

  • Remeasured it today with markers and milestones.
  • Use of stop points to gather slow walkers (possible interview site).
  • Possibility of using the pause button and getting users to simultaneously restart.

The instructions were too vage and didnt stand out

  • Need to higlight instructions from narration (beep).
  • Need to repeat instructions.
  • Need to warn in advance.
  • Reassure the user that they are on the right path.
  • Use visible landmarks to guide.

The intro was too long

  • Reduce the length by cutting out Peter Greenfields dialog.
  • Encourage team awareness and physical exercise from the start.

The story line generates interest

  • Build on it by adding “conspiracy theories” and mixed reality info.

The interviews are too sudden and too many

  • Introduce the speakers.
  • Relate the interviews to the space.
  • Make them more part of the story.

Gun fight is fun but limited interaction

  • Add elements of tactics, little tasks such as cover, duck surveilance…

No speaking= low social exchange

  • Take one earphone off and give instructions for oral dialogue

Tomorrow I will design the interaction and re-right the script, huff…

August 19, 2007. user experience design.

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