Notes on Gavins Talk

These are the notes from the helpful talk with Gavin O’Carroll @ makemode.


Need for a narrative structure for the Audio expereince

  • Transition from ordinary world to “special world” and back to ordinary.
  • Challenges, ordeals and flights.
  • (The Writers Journey).

User Perspective

Users are naturally insecure in these situations, we need to minimize risk and fear by:

  1. Providing rewards.
  2. Defining clear boundaries and goals.
  3. Making them work as a group (not as individuals).
  4. Giving feedback on actions (thats the right way, well done).
  5. Having a leader guide the experience.
  6. Making choices small so as to reduce stress and failure.
  7. Making users do something stupid together to let go.(Fun Federation)
  8. Circles are conducive to equality in the group.

Suggested Ideas

  • Make a game in parts of the narrative to provide challenge (treasure hunt).
  • Focus on the issue of getting locals on the street to participate on the experience.
  • Use locals in fruit stalls as guides.

Issues

  • Local and Traveler have very different confidence levels in London. How can we bring them to the same level?
  • If we dont have a person guide, users might get confused or loose confidence.
  • Dont try to design a whole new game, you will get lost.


August 13, 2007. user experience design.

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