Notes on Gavins Talk
These are the notes from the helpful talk with Gavin O’Carroll @ makemode.
Need for a narrative structure for the Audio expereince
- Transition from ordinary world to “special world” and back to ordinary.
- Challenges, ordeals and flights.
- (The Writers Journey).
User Perspective
Users are naturally insecure in these situations, we need to minimize risk and fear by:
- Providing rewards.
- Defining clear boundaries and goals.
- Making them work as a group (not as individuals).
- Giving feedback on actions (thats the right way, well done).
- Having a leader guide the experience.
- Making choices small so as to reduce stress and failure.
- Making users do something stupid together to let go.(Fun Federation)
- Circles are conducive to equality in the group.
Suggested Ideas
- Make a game in parts of the narrative to provide challenge (treasure hunt).
- Focus on the issue of getting locals on the street to participate on the experience.
- Use locals in fruit stalls as guides.
Issues
- Local and Traveler have very different confidence levels in London. How can we bring them to the same level?
- If we dont have a person guide, users might get confused or loose confidence.
- Dont try to design a whole new game, you will get lost.
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